



They wake up injured (roll a fitting die).They wake up in the wilderness one mile apart from where they drank.They wake up in bed with a stranger of prefered gender (if more than one, let the dice decide).The next morning they wake up with 1 level of exhaustion (no long rest) and one additional circumstance, determined by a d8: If a character fails all three (a natural 1 counts as two fails), they suffer a blackout: Handle the rolls like Death Saving Throws, DC 10 (or more with stronger alcohol). The character that rolls higher at two or all three times, wins the game. Each participating player character rolls three Constitution Saving Throws and compare them each.
